WCEESO Story Thinking Engine

Single Image Prompt Builder

A Visual Story Creation System
By Ronnie Toon © 2026

Design your story visually using structured thinking

v1.28.2
Design your story visually using structured thinking.
Each tab shapes one layer of the final image. The engine builds meaning layer by layer, not randomly.

WORLD

WORLD defines where your story happens. It sets the environment, tone, and atmosphere. This shapes how everything else is perceived.

SECTION A - The Essence: Context

Where are we, and what emotional pressure does this place carry?

Environment
Atmosphere

SECTION B - The Execution: Style

How should the scene be expressed visually and narratively?

Resulting Tone
Lighting / Time
Additional world detail

CHARACTERS

CHARACTER defines who carries the story. Focus on identity, presence, and visual clarity. This becomes your emotional anchor.

SECTION A - Identity

Separate who the character is from how old they are.

Gender / Presentation
Age Group
Human Outlook
Ethnicity / More Specific Identity

Optional. Ethnicity belongs to Identity. It refines Human Outlook, e.g. Southeast Asian + Chinese, Southeast Asian + Malay, South Asian + Indian.

SECTION B - Face

Face Shape
Body Type / Build

Optional. Use this for overall body shape. This is separate from face shape.

Distinguishing Features

SECTION C - Styling

Hair Style
Headwear

Single selection. Choose “No headwear” if nothing should cover the head.

Accessories

Multi-select. Accessories can layer naturally, but too many may reduce visual clarity.

Clothing Style
Clothing logic note If clothing style conflicts with the environment or role, the generated prompt will prioritise the most context-appropriate outfit.
Colour input note Clothing colour works best with actual colour names. Words like glow, torchlight, shining, screen light, or shadow may be interpreted as lighting effects instead of clothing colour.

SECTION D - Story Function

Role
Role behaviour note The selected role should influence posture, expression, or interaction style, not just clothing.
Character name / anchor

EVENT

EVENT defines what is happening. It introduces tension, interaction, or decision. This drives the story forward.

SECTION A - Visible Situation: The Inciting Action

The "What". The visible physical action or situation. This determines posture, interaction, and movement.

Visible Situation

SECTION B - Conflict / Decision: The Internal Energy

The "Why". The internal or external tension driving the scene.

Conflict / Decision

SECTION C - Visual Anchors: The Focal Point

The "Detail". A specific object or visual that grounds the image and improves composition.

Visual Anchor

SECTION D - Scale / Dynamic: The Shot Type

The "Scope". Defines framing, composition, and camera perspective.

Scale / Dynamic

EMOTION

EMOTION defines how the moment feels. It controls expression, posture, and gaze. This makes the story readable instantly.

Emotion Intelligence note If Core Affect, Intensity, Posture, and Gaze conflict, the builder will prioritise emotional coherence over literal combination.

SECTION A - Core Affect

The primary internal emotional state driving the character. This defines the emotional lens of the scene.

Emotion
Choose a clear emotional state. Keep it simple - avoid mixing multiple emotions.

SECTION B - Emotion Intensity

The "volume" knob. It controls how visible or dominant the emotion appears.

Emotion Intensity

SECTION C - Posture / Gesture

The physical manifestation of the behavioural energy. This translates internal emotion into body language.

Posture / Gesture

SECTION C2 - Hand / Gesture

The visible hand action or gesture supporting the emotional state.

Hand / Gesture

SECTION D - Gaze Direction

The final connection. This defines where the character’s attention is directed.

Gaze Direction

SHIFT

SHIFT defines what is changing. It captures the moment between two states. This creates depth and transformation.

SHIFT Amplification note SHIFT suggests internal change. It should not overpower Emotion or Event, but it must be visually interpretable through contradiction, dual-state tension, evidence, posture, gaze, or lighting contrast.

SECTION A - The Shift: Nature of Change

The internal arc. This defines the direction of behavioural or emotional movement.

The Shift

SECTION B - The Moment: Temporal Slice

Where the character is on the timeline of change.

The Moment

SECTION C - The Evidence: Visual Hint

The subtle proof of change. This is the visual cue that hints at transformation without spelling it out.

The Evidence
Evidence clarity note Physical evidence is usually clearer than cinematic evidence. If you choose lighting, colour, or reflection, pair it with posture, hands, gaze, or micro-expression in your other selections for stronger results.

OUTCOME

OUTCOME defines how the story lands. It shapes the final impression and direction. This determines what the viewer feels next.

OUTCOME note OUTCOME should resolve the visual direction without erasing the Event, Emotion, or Shift. It controls the final impression, visual medium, camera relationship, and output format.

SECTION A - Outcome Direction: The Narrative Resolution

The after-effect of the behavioural energy. This tells the viewer what the immediate future looks like for the character.

Outcome Direction
Outcome dominance note Outcome is the final frame control. It should visibly shape posture, framing, lighting, and the viewer’s sense of what happens next.

STORY PRESENTATION STYLE

Optional framing style for how the image story should be presented. Surprise Me preserves this setting.

Story Presentation Style
None No additional presentation framing.

SECTION B - Output Image Design Style: The Visual Medium

The visual medium tells the AI what kind of image it is making.

Output Image Design Style
Style testing note If you select Sumi-e, Comic, Vector, Oil Painting, 3D, Anime, or other non-photographic styles, choose Dominant Style or Full Medium Override. v1.03 injects the selected or custom style into the first prompt line so the model treats it as the global rendering context.
Style Strength

Controls whether the selected image style is a light influence or a full visual override.

Style enforcement note For non-photographic styles such as Sumi-e, Comic, Vector, Oil Painting, 3D, or Anime, choose Dominant Style or Full Medium Override if you want the image to stop looking cinematic or photorealistic.

SECTION C - Perspective & Framing: The Eye

This defines the relationship between the camera and the subject.

Perspective & Framing

SECTION D - Technical Output

These options help guide image size, composition, and rendering complexity.

Image Orientation
Camera enforcement note Orientation is a composition constraint. v1.03 production adds non-negotiable rules and conflict handling so Portrait must look vertical, Square must look balanced, Landscape must look horizontal, and Cinematic must look ultrawide.
Level of Detail

GENERATION CONTROL

GENERATION CONTROL helps preserve or vary results. Use seed and consistency controls to guide repeatability, character identity, and exploration.

Seed Value (Optional)

Seed controls visual consistency.
• A default seed is auto-generated for you
• Use the same seed to reproduce similar images
• You can edit it using numbers or letters, e.g. A7K9X2 or 123456
• Click 🎲 to generate a new variation

Seed Mode
Seed Lock Scope
Character Consistency

Safe Mode

When enabled, the generated prompt softens intense themes and keeps the image suitable for general audiences, including children. Your selected choices remain unchanged.

Use Strong or Locked when testing the same character across different emotions, perspectives, or outcomes.

Seed note Seed is a consistency instruction. Some image tools may not expose a true numeric seed, but this still helps preserve character, layout, and style intent across prompt variations.

CONFIRM

Review your final prompt before using it. Copy it for AI tools, or export a preset for reuse.

ReadyClick Refresh Review or Generate Prompt.

FOR SURPRISE ME OPTION

Optional guidance for Surprise Me. These settings mirror the Surprise Me tab.

Story Category
Story Category guides the relationship or context of the generated scene.
Story Theme
Story Theme guides the emotional direction of the Surprise Me result.

Prompt Text Box